Agile Software Development
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Rapid software development
- Rapid development and delivery is now often the most important requirement for software systems
- Businesses operate in a fast–changing environment
- Software has to evolve quickly to reflect changing business needs
- Rapid software development
- User interfaces are often developed using an IDE and graphical toolset
Agile Methods
- The aim of agile methods is to reduce overheads in the software process (e.g. by limiting documentation) and to be able to respond quickly to changing requirements without excessive rework
- Focus on the code rather than the design
- Are intended to deliver working software quickly and evolve this quickly to meet changing requirements
Agile Manifesto
- “We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:
- Individuals and interactions over processes and tools;
- Working software over comprehensive documentation;
- Customer collaboration over contract negotiation;
- Responding to change over following a plan;
The principles of agile methods
Principle | Description | |
Customer involvement | Customers should be involved throughout the development process. Their role is provide and prioritize new system requirements and to evaluate the iterations of the system. | |
Incremental delivery | The software is developed in increments with the customer specifying the requirements to be included in each increment. | |
People not process | The skills of the development team should be recognized and exploited. Team members should be left to develop their own ways of working without prescriptive processes. | |
Embrace change | Expect the system requirements to change and so design the system to accommodate these changes. | |
Maintain simplicity | Focus on simplicity in both the software being developed and in the development process. Wherever possible, actively work to eliminate complexity from the system. |
Problems with agile methods
- It can be difficult to keep the interest of customers who are involved in the process
- Team members may be unsuited to the intense involvement that characterizes agile methods
- Maintaining simplicity requires extra work
- Contracts may be a problem as with other approaches
Plan-driven and agile development
Plan-driven development
- A plan-driven approach to software engineering is based around separate development stages with the outputs to be produced at each of these stages planned in advance
Agile development
- Specification, design, implementation and testing are inter-leaved and the outputs from the development process are decided through a process of negotiation during the software development process
Plan-driven and agile specification
Extreme programming
- Perhaps the best-known and most widely used agile method.
- Extreme Programming (XP) takes an “extreme” approach to iterative development
- New versions may be built several times per day;
- Increments are delivered to customers every 2 weeks;
- All tests must be run for every build and the build is only accepted if tests run successfully
The extreme programming release cycle
Extreme programming practices (a)
Principle or practice | Description |
Incremental planning | Requirements are recorded on story cards and the stories to be included in a release are determined by the time available and their relative priority. The developers break these stories into development ‘Tasks’. |
Small releases | The minimal useful set of functionality that provides business value is developed first. Releases of the system are frequent and incrementally add functionality to the first release. |
Simple design | Enough design is carried out to meet the current requirements and no more. |
Test-first development | An automated unit test framework is used to write tests for a new piece of functionality before that functionality itself is implemented. |
Refactoring | All developers are expected to refactor the code continuously as soon as possible code improvements are found. This keeps the code simple and maintainable. |
Pair programming | Developers work in pairs, checking each other’s work and providing the support to always do a good job. |
Continuous integration | As soon as the work on a task is complete, it is integrated into the whole system. After any such integration, all the unit tests in the system must pass. |
On-site customer | A representative of the end-user of the system (the customer) should be available full time for the use of the XP team. In an extreme programming process, the customer is a member of the development team and is responsible for bringing system requirements to the team for implementation. |
Testing in XP
- Testing is central to XP and XP has developed an approach where the program is tested after every change has been made.
- XP testing features:
- Test-first development
- Incremental test development from scenarios
- User involvement in test development and validation
- Automated test harnesses are used to run all component tests each time that a new release is built
Scrum
- The Scrum approach is a general agile method but its focus is on managing iterative development rather than specific agile practices
- There are three phases in Scrum:
- The initial phase is an outline planning phase where you establish the general objectives for the project and design the software architecture
- This is followed by a series of sprint cycles, where each cycle develops an increment of the system
- The project closure phase wraps up the project, completes required documentation such as system help frames and user manuals and assesses the lessons learned from the project
The Scrum process
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The Sprint cycle
- Sprints are fixed length, normally 2–4 weeks. They correspond to the development of a release of the system in XP.
- The starting point for planning is the product backlog, which is the list of work to be done on the project.
- The selection phase involves all of the project team who work with the customer to select the features and functionality to be developed during the sprint.
Scrum benefits
- The product is broken down into a set of manageable and understandable chunks
- The whole team have visibility of everything and consequently team communication is improved
- Customers see on-time delivery of increments and gain feedback on how the product works
- Trust between customers and developers is established and a positive culture is created in which everyone expects the project to succeed
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