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Case Study: ARENA is a multi-user, Web-based system for organizing and conducting tournaments.
ARENA is a game independent in the sense that organizers can adapt a new game to the ARENA game interface, upload it to the ARENA server, and immediately announce and conduct tournaments with players and spectators located anywhere on the internet. Organizers can also define new tournament styles, describing how players are mapped to a set of matches and how to compute an overall ranking of players by adding up their victories and losses(hence, figuring out who won the tournament). To recoup their operational costs, organizers can also invite potential sponsors to display advertisement banners during games.
Q1: Identify and write definitions for any additional entity, boundary, and control objects participating in the Announce Tournament use case?
Q2: Draw a state machine learning describing the behavior of the Announce Tournament Control
Object based on the sequence diagrams?
Q3: Draw a complete use case for search engine design?
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